
Welcome, we hope you'll find these maps of interest and enjoyable.
Click on the desired map links below for Medieval II and Kingdoms custom maps.
Open the .zip or .rar file and follow the enclosed instructions, included is a helpful screenshot.
Some of the below maps can also be played as scenarios, following proper installation.
Please use lower case letters and map name only when creating the map folder to insure compatibility with all online players.
Vista users will have to disable their system control manager prior to installing the maps.
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This is a compilation of 6 custom maps, 3 of which are also scenarios.
Follow the enclosed instructions for custom map and scenario installation.
This mappack contains the following maps.
Lodi, Harbiyah, Horton, Tehuancan, Thermo300 & Darkcastles
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darkcastles is a double citadel map, nose to nose they are separated by the exterior defensive emplacements of both teams. 2 bridges add additional lines of approach on both flanks. The citadels are ambient structures being controlled by no player, the towers do not operate, the walls cannot be targeted by artillery. All units can pass through the gates except trebuchets.
This is only a custom battle map for both Medieval II & Kingdoms, no scenario is available.
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harbiyah lies within a desert setting with a fortified area in the southwest overlooking a large village, to the east are cavernous quarries. The fortified area is easily defendable should the enemy choose to move into range. The village has several choke points, with many streets and alleyways. The hills in the east have been carved into large canyons and also overlook the village.
The Harbiyah scenario is set for 3 players in both Medieval II & Kingdoms.
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lodi , titled "ukmerge" for Kingdoms is a river crossing map. 3 bridges and 1 ford connect to the opposing side of the river and a small island. The island area has been heavily fortified, connects by 2 smaller bridges to a ridge just to the north. Some patches of heavy trees provide hiding places on both the island and the northeast. Villages, farms and low hills make up the south side of the river.
The Lodi scenario for Medieval II is designed for 2 players.
The Ukmerge for Kingdoms is designed for 3 players.
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tehuancan is a large Aztec city with several surrounding villages and farms. All players can deploy within the city itself. The city being an ambient structure is controlled by no player, the towers do not operate, the walls cannot be targeted by artillery. The gates will not open, but units are able to move through them (with the exception of trebuchets). Basically this is a city street battle.
The Tehuancan scenarios for both Medieval II & Kingdoms will be available at a later date.
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horton has a fortified area in the north perched on the very high mountain outcropping. It overlooks the ocean in the southwest. To the southeast lies a village and a large lake. There are only 3 avenues of approach to the fortified outcropping, one from the southwest, one from the south and one from the northeast (which is the only path accessible for artillery. Due to the steep incline, artillery has limited lines of fire.
The Horton scenario is designed for 2 players in both Medieval II & Kingdoms.
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thermo300 is based on the famed 300 Spartans and the Thermopylea pass. Team 2 holds the pass. The hidden goat trail is present for flanking manuvers, unfortunately it is not available on 1v1 games.
The Thermo300 scenarios for both Medieval II & Kingdoms will be available at a later date.
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